Sunday, February 17, 2013

Cartoonish Linkage


Originally posted by Steve Hulett / TAGBlog / February 16, 2013.


The long-neglected linkfest. 

          The artistry of Escape from Planet Earth analyzed.

          Tim Burton speaks (of Frankenweenie.)

          Will Netflix be rescuing DreamWorks Animation?

          The Global Animation Report: a retelling of the obvious.

          Ralph Bakshit rustles up money for a new cartoon short.

          A new Batman Interactive Video Game? Created in Montreal with all those tax subsidies?

You will (hopefully) find something above of interest.


Source : TAGBlog

Pinocchio Story Sketches


Originally posted by Andreas Deja / DEJA VIEW / FEBRUARY 16, 2013



I would really like to know who the Disney story artist was who is responsible for the beautiful sketch above and the storyboard below. The style with its rendered characters looks familiar, I believe it is someone, who only worked on Disney's Golden Age features before leaving the studio.
I can't get over the expressive poses, appealing and beautifully staged. 




Animators like Norm Ferguson were smart enough to take advantage of this great material and applied the dynamic acting in these poses to their animation.
A few lively Ferguson roughs, the last two are extremes for a planned piece of action.
By drawing so loosely the animator is free to focus on the character's emotion and the overall entertainment. 





Source : DEJA VIEW

Saturday, February 16, 2013

Judge approves interim loan for Rhythm & Hues


Originally posted by Richard Verrier / Los Angeles Times / February 15, 2013, 4:54 p.m.


The Bengal tiger from "Life of Pi," one of many movies whose visual effects were done
 by the troubled firm Rhythm & Hues. (Twentieth Century Fox)

A federal judge approved a $17-million loan from two movie studios to keep the lights on at troubled Rhythm & Hues, the award-winning visual effects company that worked on the Oscar-nominated “Life of Pi.”

Rhythm & Hues, based in El Segundo, on Wednesday filed for bankruptcy protection under Chapter 11 of the federal bankruptcy code after laying off 250 employees.

As part of its plan to avoid liquidation, Rhythm & Hues said it secured a $17-million loan from Universal Studios and 20th Century Fox to complete work on current projects, including “R.I.P.D.” and “Percy Jackson: Sea of Monsters.” Warner Bros., which is owed $4.9 million, is not providing any financing, the company said in court filings.

On Friday a bankruptcy court judge approved the loan on an interim basis, giving a financial lifeline to Rhythm & Hues, which experienced a sharp fall in revenues last year.

The company posted a $22.5-million net loss in 2012 as revenue fell to $95 million, down from $121 million in 2011, court records state.

Rhythm & Hues cited several factors, including a decrease in film production at Fox and Universal -- historically two of its largest customers – as well as rising competition from rivals in Canada, Britain, Australia and New Zealand.

The company added that higher labor costs in Los Angeles, such as the requirement to pay overtime, also contributed to its financial woes. At the end of 2012, the company had assets of $27 million and liabilities of $33.8 million.

In other developments Friday, the visual effects company was hit with a class-action lawsuit filed on behalf of 250 L.A.-based employees who lost their jobs this week before the bankruptcy filing.

Thomas Capizzio, a 16-year employee, alleged in the lawsuit that he and other workers at the studio were not given proper notice of the layoffs just days before the filing on Wednesday. The layoff violates a federal law that requires that employees be given 60 days' notice before a layoff, the suit alleges.

Founded in 1987, Rhythm & Hues has created effects for such movies as “The Golden Compass,” “Babe,” “Django Unchained,” “Snow White and the Huntsman” and “Life of Pi,” for which it won an award from the British Academy of Film and Television Arts.

The company also has studios in Canada, India, Malaysia and Taiwan.


Employee Push Back : TAGBlog, Rhythm & Hues Sued By Fired Employees : THE WRAP

Published on THE WRAP by Brent Lang & TAGBlog by Steve Hulett on February 15, 2013. 


THE WRAP

A fired Rhythm & Hues employee is suing the bankrupt visual-effects company for unpaid wages and benefits on behalf of the more than 250 people in California who were laid off this week.

The suit was filed in California bankruptcy court by Anthony Barcelo, who worked as a compositing technical director at the company's El Segundo, Calif. office.

He alleges that Rhythm & Hues is in violation of California and federal labor laws because it failed to provide pink-slipped workers with 60 days written notice of their impending lay-off.

"The employees were given no notice that this was coming, which would have allowed them to make a soft landing," said René S. Roupinian, an attorney for the plaintiff. "Mr. Barcelo asked for and received notices at several points that his job was secure, so he feels particularly betrayed. He is in dire financial straits, and he has a family to support."

Roupinian said that Barcelo and others did not receive their last paycheck. She claims that he is owed more than $10,000 in pay and benefits.

A spokesman for Rhythm & Hues did not respond to request from TheWrap for comment.

Until last week, Rhythm & Hues employed roughly 700 people in California and a total of 1,400 people when taking into account its branches in places like Canada and Malaysia.

The company filed for Chapter 11 protection this week after it could not find a buyer. Prime Focus, an Indian-based effects company, considered acquiring the company, but according to an individual with knowledge of the negotiations, it could not secure financing in time.

Rhythm & Hues has been one of the leading visual-effects companies for more than two decades and is currently nominated for two Oscars for its work on "Life of Pi" and "Snow White and the Huntsman."

The company is asking a bankruptcy court judge in California to approve a $17 million loan from Universal Pictures and Twentieth Century Fox. It plans to use that money to complete work on Universal's "R.I.P.D." and Fox's "Percy Jackson: Sea of Monsters.”

Roupinian said Barcelo's attorneys will next ask the court to declare the case a class action suit.

Her firm, Outten & Golden, is representing terminated employees from another high-profile effects shop the succumbed to financial problems recently, Digital Domain. After filing for bankruptcy, Digital Domain was acquired by Galloping Horse America and Reliance Mediaworks for $30.2 million last September.




TAGBlog

Steve Hulett Opines Here:

On a related note, I spent most of the afternoon at DreamWorks Animation, going from one "See ya, bye" meeting to another. (A lot of employees were having their "exit interviews" today, and several asked me to be in attendance.) 

After that I went through the DWA Lakeside building talking to people who had been pink-slipped about how long health benefits will last (for most, 12 to 14 months), who's vested in the Motion Picture Industry Pension, what companies are out there hiring, small but helpful things like that. I was stopped in Lakeside building halls a lot.

I'd describe the mood at DWA as one of glum resignation. But departing employees are getting X number of weeks of additional wages as they go out the door. The amount varies depending on A) the show they were working on and B) the term in their personal contracts.

That's at least a small sliver of light during a dark time in the industry.



Source : THE WRAP & TAGBlog

Friday, February 15, 2013

The 5 step zombie plan: Warm Bodies


Originally post by Ian Failes in "fxguide" on February 14, 2013.


Despite going up against the Super Bowl on opening weekend, the Jonathan Levine-directed Warm Bodies held its own at the box office and continues to find an audience. The zombie apocalypse romantic comedy included substantial creature animation from Look Effects for the ‘Boneys’ – in fact the film was Look’s first foray into major character work which was handled at its new facility in Vancouver. We break down the steps Look took to bring the Boneys to life.


Step 1 – creature pipeline

In order to realize the Boneys, an evolved form of zombie that plague humanity, Look Effects – under visual effects supervisor Dan Schreker – first needed to establish an animation pipeline and toolset. The studio hired pipeline TDs for the Vancouver office to create automated tools, eventually settling on a workflow of modeling in ZBrush, texturing in MARI, animating in Maya, rendering in V-Ray and compositing in Nuke.

The Boneys skin had to look almost like beef jerky.


Step 2 – shooting scenes on-set

Filming took place in Montreal where Boneys sequences were acquired in several ways. One was with stunt doubles performing scenes in gray suits that would later be replaced by Look. Another was simply by shooting empty plates. On-set visual effects supervisor Everett Burrell also captured HDRs and gray and chrome ball imagery for lighting reference.


Step 3 – creating Boneys

Meanwhile, Look Effects took art department concepts of the Boneys – designed to be somewhat less gory than traditional zombies – and began the 3D and texture translations. “While we were setting up the new facility,” says Look’s digital effects supervisor Mathew Krentz, “we actually had an artist – our modeling and texturing lead – basically working on the creature at home while we were getting things up and running. The direction we were given was that their skin had to look like beef jerky. There was a dry gritty feel to it.” A further effort also took place to build the creature rigs and deformation setups in order to animate the Boneys.


Step 4 – animating Boneys

Fight scenes like this one made use of gray-suited doubles
for reference, and final animation from Look Effects.


Initially, motion capture was used to obtain the general movement of the CG creatures. However, upon looking at the initial results it was determined the movements captured were somewhat jerky and erratic. “That made them look too frail and weak,” says Krentz, “so our animation supe Neil Lim Sang made sure the animators put more force into the animation for strong movement via keyframes. It made them feel more menacing.”

Fight sequences incorporated the gray-suited doubles, but were also realized on occasion with the on-set actors performing against nothing. For wide crowd scenes, Look used the Golaem Crowd plugin for Maya.

Step 5 – putting the Boneys in the world


Part of the camera move from zombie encampment 
to human enclave, created by Look Effects.

In the film, humans take shelter in a special walled enclave, while the zombies have their own encampment. Look Effects was called upon for several wide shots that told the story of the result of the zombie apocalypse, including one long camera move that zoomed from the zombie encampment to the human ‘green zone’. “For that we created a full city of 15-20 blocks,” explains Krentz, “and began with a live action plate that travels across the fallen part of the city and into another live action plate. We used the onset photography and had geo in Maya and had a photogrammetry approach to re-projecting the scene to get the move.”

Images and clips copyright © 2013 Summit Entertainment.


Trailer of Warm Bodies



Source : fxguide

Studios Have Differing Responses to Visual Effects Company’s Financial Woes... Warner Bros. Shows Rhythm & Hues No Mercy...

Originally posted By MICHAEL CIEPLY "The New York Times" and Steve Hulett "VFXSoldier"on February 14, 2013.



LOS ANGELES—As expected, Rhythm and Hues, the El Segundo, Calif.-based visual effects supplier, has filed for protection under Chapter 11 of the United States Bankruptcy Code, and the filing shows that its principal customers—20th Century Fox, Universal Studios and Warner Brothers—have split in their approach to the company’s financial woes.

According to filings, made on Wednesday with the bankruptcy court in Los Angeles, Fox and Universal agreed to extend credit that will allow the company to proceed with work on their films, presumably including Fox’s “Percy Jackson: Sea of Monsters” and Universal’s “R.I.P.D.”

But Warner, according to the effects company’s motion, which seeks extra time to file a schedule of assets and liabilities, has demanded the “return of all materials” related to three of its scheduled movies. Two of those were identified in the filings as “Black Sky,” a thriller from the company’s New Line Cinema unit, and “300: Rise of an Empire,” which was made in partnership with Legendary Entertainment, and is set for release in August. The third film, according to a person who was briefed on the matter but spoke on condition of anonymity because of the court proceedings, is “The Seventh Son,” a Legendary film, which is scheduled for release by Warner in October.

According to the filings, Warner has claimed that it is owed $4.9 million, which it has paid for work that is not yet completed.

“Unfortunately, with respect to the current projects,” a Rhythm and Hues filing noted, the company “will be unable to complete them at the bid amount, and therefore needs additional funding to pay the costs.” Three Warner-related entities are identified as being among the 20 unsecured creditors with the largest claims against the company, although it also noted that the status of the claims by those three are “disputed.”

The person briefed on the matter said he did not expect the studio to alter its release plans for the films.

While no full schedule of assets and liabilities has yet been filed, the court papers said Rhythm and Hues had about $27.5 million in assets at the end of 2012, and about $33.8 million in liabilities. One of the company’s filings identified Rhythm and Hues as one of the “top eight” visual effects companies in the world, and said it had contributed to more than 150 feature films. Those include “Life of Pi,” a Fox film whose visual effects have been nominated for an Oscar.

The Rhythm and Hues bankruptcy compounds financial troubles across the effects industry, which has been affected by intense global competition.




Steve Hulett opines here.

While I applaud Fox and Universal for extending credit to Rhythm I’m dissapointed to see WB’s actions on the heels of threats leveled at the country of New Zealand. This only adds more volatility to the industry at a very difficult time.

People have lost their jobs with weeks of pay missing. However this is how Hollywood works. It’s all about leverage and brinksmanship. We may not have the leverage now, but we won’t forget.

A Warner spokesman declined to comment on the filings.



Source : The NewYork Times and VFXSoldier



Source: DreamWorks could have saved U.S. jobs if they made 'Kung Fu Panda 3' in U.S., not in China

By Hollie McKay / Pop Tarts / Published February 14, 2013 / FoxNews.com


LOS ANGELES –  Could the 'Kung Fu Panda" studio's big play in China mean some American workers get the karate chop?

The Hollywood Reporter reported last week that DreamWorks Animation – founded by Hollywood heavyweights Steven Spielberg, Jeffrey Katzenberg and David Geffen – is set to lay off a portion of their 2,000-plus employee base.

Last August, DreamWorks Animation announced plans to develop a $3.1 billion cultural and entertainment district in Shanghai, in conjunction with a group of Chinese partners – complete with theaters, performance halls, restaurants, shops and an entertainment center decked out with a “Kung Fu Panda” theme. The projects has been billed rivaling New York’s Broadway and London’s West End.
“Kung Fu Panda 3” – a continuance to the wildly successful 3D slate of films based on a floundering panda who goes on to become a martial arts hero – will be produced in China by a new joint venture, Shanghai Oriental DreamWorks Film & Television Technology Co., and released in 2016.
DreamWorks will own 45 percent of the company, and the Chinese partners will hold 55 percent.
A rep for DWA did not respond to a comment request to confirm if work on the third installment is already underway, but a person familiar with production said that it most likely is, as such a film would take three to six years to make.

That source also said  the potential forthcoming U.S. job losses could be linked to DreamWorks Animation’s growing developments in China.

“Typically, the successes should balance out the failures. A studio will often go through a wave of regular layoffs and hiring during these phases, but this looks set to be the largest layoff to date,which certainly raises some questions as to why,” the high-ranking artist in the industry told FOX411’s Pop Tarts column.

Speculation is indeed swirling as to whether the potential job losses could be saved if “Kung Fu Panda 3”— like its predecessors — was made in the Unted States. According to our source, the answer is a likely “yes” as “a typical animated production company employs anywhere between 300 to 600 artists.”

But Dr. Dariush Adli, Founder and President of Adli Law Group – which specializes in entertainment, new media, business and trademarks – notes that there are many reasons that DreamWorks can site for the reported forthcoming layoffs, such as the loss surrounding the “Guardians” film, but ads that “changing the location to a production of a movie such as ‘Kung Fu Panda,’ could hinder some jobs as well.”
“As for opening a studio in China, it seems DreamWorks Animation has a long-term plan and will soon start producing all its movies over there, which could hinder more jobs later,” Adli continued.

However, J. David Williams, the President and CEO of prominent Film Finance and Marketing company FilmCrest argued that the employee action that DreamWorks has been poised to take should not be looked at as a reaction to their recent film’s performance in the marketplace.

“Films must be made at a higher quality basis to compete, but at a less expensive price,” he said. “Unfortunately, that is what China delivers. Animation and Visual Effects movies are especially perfect for the Chinese production pipeline because they require a lot of money, time and personnel which are plentiful in that part of the world. DWA recognizes this, and are doing the right thing.”
A rep for DreamWorks Animation declined to comment on the reported layoffs, and instead referenced last week’s press release indicating changes to the programming schedule, and pointed out that the developments in China were not mentioned.

In the release, DreamWorks Animation CEO Jeffrey Katzenberg announced that only two – instead of the initially planned three – films would be released by the studio in 2013 and they were “adjusting their infrastructure costs accordingly.”  The release also confirmed that the domestic scheduling reduction was at “the recommendation of its, distributor, Twentieth Century Fox.” Last year, DWA entered into a five-year distribution deal with Fox.
“We believe the best strategy for DreamWorks Animation in the long run is to ensure that every one of our films has an optimal release date with the biggest opportunity to succeed at the box office,” Katzenberg stated.
Twentieth Century Fox did not respond to a request for comment.
Yet The Hollywood Reporter noted that the staff cuts, which have been rumored for weeks, would hit the Glendale, California-based studio’s production, technology and overhead functions and that “no single film project in development will be targeted.” According to the site, “plans for an unspecified reduction of the company’s employees are already afoot and should begin before the publicly-traded studio reports earnings Feb. 26.”
But DreamWorks is not alone. Hollywood’s ties with China overall are continuing to grow, with studios like Walt Disney Co. and Relativity Media also inking deals.
“It’s proven that proceeding to China can save you tons of money on labor, machinery and space,” Adli said.
And according to our animation industry insider, it’s going to hit Americans who work in the niche area where it hurts.
“The entertainment business has long been dominated by the American industry,” said the source. “It’s a shame to see it being outsourced the same way manufacturing and other industries have also gone. There no longer seems to be any loyalty to the American brand.”

Source : FoxNews

L.A.'s Visual Effects Community Fears Grim Future


Originally posted in "Digital Visual Effects and Film Tribune" on Feb 13, 2013

(hollywoodreporter.com)    
       The bankruptcy of "Life of Pi" VFX house Rhythm & Hues comes amid overseas competition and a "race to the bottom" among studios to cut costs.

One day after Rhythm & Hues, the Oscar-nominated visual effects house that created the Bengal tiger in Life of Pi, filed for chapter 11 bankruptcy protection, the VFX and postproduction community was expressing sadness and sympathy.

Lee Berger, president of Rhythm & Hues’ film division, reported that the company's offices will remain open during the bankruptcy proceeding and it will finish current projects "at the quality level the studios have come to expect." The company is busy with upcoming film projects including Percy Jackson and the Sea of Monsters, R.I.P.D., The Seventh Son and Black Sky. "I believe that we are going to come out of this situation stronger, more efficient, and as prolific as we are now,” Berger adds.

But the troubles facing R+H are all too familiar in the visual effects community. Several top shops have experienced money troubles as studios seek to reduce costs by farming out work overseas. For instance, Digital Domain Media Group filed for bankruptcy in September before selling its VFX business to India’s Reliance MediaWorks and China’s Galloping Horse for $30.2 million.

“This results from the unrelenting drive on the part of the studios to continue to lower their cost of production,” says VFX veteran Bob Coleman, founder of Digital Artists Agency. “We call this the race to the bottom. Some point their fingers at the [VFX] companies, which continue to lower rates. But the net consequence is lower margins. We have known for last 10 years that profit margins at the biggest house have been 0-6 percent.”

But Coleman points out that Rhythm & Hues seemed to be adapting to the new climate. It was one of the first California-based VFX companies to open in India to take advantage of lower labor rates. More recently, it opened branches in Vancouver, as well as Malasia and Taiwan.

But with an emphasis on making the lowest bid, Coleman says, “You can do the best visual effects work in the world, and you will struggle because you are not being allow to make money on the one thing that differentiates you — the quality of your work.”

Speaking broadly about the visual effects business, Digital Domain CEO Ed Ulbrich says that “the pressures we all face” include competition from low-cost labor markets that allow overseas facilities to underbid more established companies that carry higher overhead. “We are forced to be global, but having infrastructure and head count in these territories is adding costs,” he says.

Compounding the situation are increasingly unpredictable film production schedules. “We see movies [production schedules] get pushed all the time,” he adds, noting that this causes a ripple effect.

Eric Roth, executive director of the Visual Effects Society, explains that about half of the VFX workforce might be freelancers that are hired for the duration of a given job. “If it's a tentpole there might be hundreds or thousands of VFX shots, meaning hiring dozens to hundreds,” he says. But if a company ramps up its team and then the schedule changes, those salaries for are dumped on the VFX company for weeks or months. "This is happening so frequently it is shining an intense and bright light on companies difficulties to stay afloat,” Roth says.

Ulbrich urges a rethink of the way that compensation packages for VFX are structured with productions.

While effects driven films often generate big box office — the top 10 films of 2013 either contained a sizable amount of VFX or were animated productions — Roth points out that “the people who create these visual effects are in the most precarious position they have ever been in.”

Ten years ago, a top VFX artist might be able generate an annual salary of $200,000. One source estimates that today that number has dipped roughly 20 percent while another believes in some cases it is closer to 50 percent. While the number of jobs in Los Angeles is rapidly dropping, companies outside of L.A. also have become stingy about offering relocation packages, making a move difficult.

The impact of foreign production incentives is obvious. “You have companies like Rhythm & Hues competing with companies heavily subsidized by their governments. How do you compete?” Coleman asks.

In recently years, effects houses including Rhythm & Hues, as well as Digital Domain, Industrial Light + Magic, Sony Pictures Imageworks and others have moved to the popular destination of Vancouver, where productions enjoy generous incentives.

“I think we have to be in the other places,” says Mark Driscoll, president of Look Effects, which started in L.A. and now maintains bases in Vancouver, New York and Stuttgart, Germany. “It gives us access to more projects.” The company, for instance, completed the recent hit Warm Bodies in its Vancouver office.

Still, other Canadian destinations, notably the province of Quebec, already are trying to lure work with tax credits. Since these offers keeping changing, making different cities and countries the most attractive at a given time, one source points out that there might soon be “visual effects ghost towns” left when the incentives stop.

The VFX business also faces challenges from inexpensive upstarts. Payam Shohadai, co-founder and executive VFX supervisor at Santa Monica and Melbourne-based Luma Pictures (whose recent credits include The Avengers) points out that today a few thousand dollars could get you up and running. “You could start with a few people and cheap workstations,” he says. “It's not as simple as subsidies or salaries. You’re competing in a global business with low barriers to entry and widely disparate wages.”

Leandro Marini, founder and supervising colorist at Santa Monica-based Local Hero Post, says the commodification of VFX tools is challenging the business model underlying the entire business.

“If more and more people can accomplish these visual effects, it is natural that studios will try to get the most competitive rates," he says. "I don't blame studios for trying to make films as efficiently as possible."

Petro Vlahos, RIP


Posted by Steve Hulett at 10:29 PM in TAGBlog

A special effects wizard passes.

Special effects inventor and engineer Petro Vlahos, whose industry contributions made possible such iconic film moments as Julie Andrews dancing with penguins in the 1964 classic Mary Poppins, died Sunday. He was 96. ...

Vlahos had more than 35 patents for camera crane motor controls, screen brightness meters, safe squib systems, cabling designs and junction boxes, projection screens, optical sound tracks and even sonar. ...

His version of the sodium system was used on dozens of Disney films, including Mary Poppins, The Love Bug (1969) and Bedknobs and Broomsticks (1971) and was borrowed by Alfred Hitchcock for The Birds (1963) and by Warren Beatty for Dick Tracy (1990). ...

All of Mr Vlahos' technology is outmoded now, but it had a sizable impact on films in the '60s, 70s, and 80s; in the same way that hanging miniatures and glass shots made a big difference in the quality of features in earlier decades.

Source : TAGBlog

Thursday, February 14, 2013

For example. A perspective from Keith Adams

Originally posted in fxguide.com on February 13, 2013
By Mike Seymour
__________________________________________________________________________

__________________________________________________________________________


We have long admired the work of VFX artist Keith Adams, coming as he does from a very strong technical background, but like many outstanding compositors, he is also a fine art painter and produces stunning oil paintings.

Keith Adams:
Some of his private work.
Oils on canvas


We recently spoke in depth to Keith about his approach to shot design and it grew to be this exclusive look at the general issue and history of perspective work, matching it, designing for it and, for example, creating correct foreground and background plates for VFX work.



Keith Adams: Spin VFX Atlanta, founder and VFX supervisor
In an industry characterized by ever-advancing technologies, and limitless computing power, I find myself looking to old-school methods to solve visual effects problems. By old school, I am referring to 15th century, early-renaissance artisans and mathematicians who developed the theories of visual perspective. The ideas they pioneered go well beyond the elementary perspective theories taught in grade school. And they provide an objective means by which to make optically correct calculations allowing multiple elements in the same dimensional space. These principles can also be reverse-engineered applying the techniques to existing footage and still photos. Important variables such as camera placement, focal length, shadow location and relative sizing can be determined within allowable tolerances. These techniques bring the film professional outside the realm of guessing using the partial-mix and sharpie doodles on a monitor and moves us to a place where calculations and informed approximations can be made. Many aspects of a shot can be manipulated in post; however, correcting the perspective to match another is much more difficult and often not possible without undesirable results.

A brief history of visual perspective
Artist such as Robert Campin (1375-1444) and Paolo Uccello (1397 – 1475) as well as progressive thinkers such as Filippo Brunelleschi (1377 – 1446) are generally considered among the first to exploit the newfound theories. In their day, advancing ideas of visual perspective was akin to today’s cutting edge technologies in film and TV because it brought realism to their art. Forever, the way we see the world as represented in non-reality forms was improved. Up until the renaissance, artists generally painted distant objects smaller and near objects large. However, placement, specific size, shapes, angles and foreshortening were subjective and had little bearing on reality. Objects and environment had no accurate spatial relationship. Paintings took on a flat appearance.

Figure A: Reconstruction of the temple of Jerusalem – Guillaume de Tyr

At the core of the new perspective thinking was the idea of projecting a three-dimensional subject onto a two-dimensional plane. This was first done optically with perspective devices that used a transparent plane.  (fig. B) The artist viewed through a peephole to essentially trace the subject.  Other methods used a device known as camera obscura that used a lens to project the image onto a drawing surface allowing the artist to outline the subject.  While these techniques were used well into the renaissance, the artist still was limited to render only what was physically available in front of him.

Figure B

In time, mathematical and geometrical relationships began to be understood that made these physical devices obsolete. Artists could render correct visual representations of perspective without tracing. Foreshortening could be calculated and predicted. It was understood why shadows from the sun were different than shadows from a candle. With only a piece of paper an artist could work out real-world optics to describe size, placement, shape, angles and foreshortening that matched reality. Objective formulas rather than subjective placements gave rise to unparalleled realism in painting. It changed the way people viewed the world and forever improved art.

Visual effects application
As a compositor, I am often asked to shoot elements to match existing footage or stills. Unlike shooting all original elements where camera placement, lens, tilt angle, etc. can be logged and reset in multiple locations. Existing footage and stills most often do not come with camera data. Using a few perspective tools to deconstruct footage can provide a close approximation of camera placement, framing and focal length on set.

A visual effects shot of a car driving into a restaurant at dusk in a desert setting seemed simple enough, and it was. (fig. C) In reality the restaurant did not exist in the desert but was an existing still photo shot in another state. The cars were to be shot over green on location in the desert as was the desert floor and sky at dusk. Creating the desert floor and sky was straightforward and admittedly very forgivable in the perspective realm. However, matching the angle of the driving car and the parked cars was crucial. A camera too high or low, or a lens too wide or narrow would give poor results compromising the believability of the shot.

Figure C

Pre-production
Before shooting could begin, a single photo of the restaurant was selected. The agency supplied a number of photos, each shot with various lenses from various angles. A commitment was necessary as the whole shot would be built off this single still image. In essence, the perspective within the photo would provide the information needed to expand the scene once we were on location.

A perspective breakdown was done of the selected restaurant. The still photo was a two-point perspective angle. Most instances where a corner is closer to camera than any other flat plain will be two-point perspective. Here a set of converging lines to the left and right help us determine that it is a two point perspective shot.

When working out perspective details many variables build on each other not unlike mathematical calculations. The first variables needed are the two vanishing points (fig. D).

Starting with the right side vanishing point (RVP): In this case the gutters along the right side give an obvious line. The gutter line is continued off the frame pictured here in green.

Figure D: The scaled down restaurant is not the final framing, but merely a means by which an allowance is made for drafting calculations outside the frame.  Final position and framing will come later in a mockup drawing.

At least two lines must intersect to find the actual vanishing point.  Extending the chimneystack line and the gutter line give a useful point.  However, a more accurate point can be determined by locating a line further away.  In this case, a line down low such as the sidewalk is used.  Still another line is pulled from the dormer roof on the left side of frame.  The dormer roofline intersects at the same point as the previous lines.  Lines could have also been pulled from the clapboards and windows as well.

In a perfect world where these lines are easily seen and objects are square, two lines only are needed to establish a vanishing point.  Having never been to the location presumptions must be made.  Therefore, multiple perspective lines showing a pattern of agreement are used.  If multiple lines converge on a single point we have to assume the presumptions were accurate.

Establishing a left side vanishing point (LVP) is done in a similar way.  Often there are not straight lines that are apparent.  However, observations can be made to find lines, especially in man-made structures.  In this example, the two dormer peeks are presumed to be in the same height and plane as the side of the building.

A line is pulled from the peek of each connecting the two points extending the line.

Another line is pulled from the cross-brace atop the entrance.  A low line is pulled from the base of the stack-stone columns.   The sidewalk appears to slope down as it comes toward camera so a line here will not give accurate results.

Horizon line
Once two vanishing points are established a line can be drawn between them.  (Pictured in red, fig. E) This is the horizon line and will be the basis for a number of calculations. Another name for the horizon line is the eye-height, or in our world, camera height may be more relevant.

This is the level of the camera in this setting.

Figure E

Often, I think of the horizon line as a plane instead of a line. The camera is looking down the knife-edge of a plane that cuts the camera lens in half top to bottom. Every object the plane intersects is at the same height including the camera. It makes no difference if the horizon line is high or low in the given frame. The position of the horizon line relative to the frame merely indicates the tilt up or down of the camera. So, the camera is viewing down on everything below the horizon line and conversely, the camera is viewing up at everything above the horizon line.

Determining camera height
Camera height is important because the additional elements need to be within the same dimensional space and viewed from the same angle. A camera too high or low would cause the car to seem off. Calculations to determine camera height can (and should) be done before arriving on set. Too, I find it useful to do before shooting begins, as it is one of the most commonly mistaken variables.

To determine camera height the final composite shot needs to be considered. It was determined the curb from the still photo would not be included in the final composite. The curb effectively raises the restaurant. Working with agency creatives it was decided the desert floor would be level with the bottom of the front door. Knowing this, calculations about camera height would consider the restaurant entrance to be the plane upon which the rest of our world would exist.

With this information an accurate approximation can be made for the camera height by determining the distance from the horizon line (red line) to a horizontal plane that is the floor of the restaurant. In this case the horizon line (red line) to the base of the stacked stoned columns.

Measurements were not supplied with the still photo, but approximations can be made. The bench to the right of the entrance works well for these purposes. (fig. F) The top of the chair reaches the horizon line (red line) and the chair sits on the floor of the entrance to the restaurant. Most furniture complies with standard measurements within a few inches so approximations can be made.

Knowing this, similar chairs were located, measured and found to be 34” (86cm). If more precision was needed, I could have called the restaurant and asked a manager to measure the chair height. If the chair had not been in the photo, a measurement could be taken from the door height. Then calculations could be made to determine the fraction of the door that represents the height to the horizon. Inserting the value of 34” into our bracketed measurements for the door indicated the door to be 93.5” (7’ 9.5”). Most commercial doors in the US are between 7’ and 8’. The cross-brace above the stacked stone pillars was determined to be 136” (11’ 4”).

All of these measurements seem to fit sizes in the real world. None of the measurements calculated seem out of reason. For example, a chair that was 48” high may not seem wrong but a doorway that was 11’ high probably would. Multiple measurements are done to find patterns of agreement. The world makes sense and sizes seem to be based upon reality. This helps to ensure that our assumptions are correct or at least within reasonable tolerances.

Figure F: An approximation of the chair height was 32” (81CM)

Lastly, a graphic of a 6’ man was placed in the scene and sized based on the 34” scale. Again, the size of a human seems to agree with the scale.

A mockup drawing of the restaurant (sized down/ repositioned) with the location of the car was created. (fig. G) This is a layout of the final framing (in blue) of elements and was discussed with creatives for composition and approval. The car was drawn as a block (in red) using the same perspective information determined from the still photo. In this case it was determined to position the car straight in line with the restaurant; in other words the car would be parallel and perpendicular to the restaurant. Other options with the car positioned at angles were also offered and declined.

Figure G: the mockup drawing.

On location
The elements of the driving car, parked truck, desert floor and sky were shot on location in the desert. The car and truck were shot over green screen as elements to be composited over the desert floor and restaurant. A number of variables would be determined on set; namely pan, tilt, distance from the car and lens. Any one of an assortment of prime lenses was possible.

The day before, late day winds caused problems on set, so shooting the plates would happen mid day instead of dusk as initially planned. Because of the mid day sun, hard shadows became a problem but were minimized by a silk hung overhead. Because the green screen was so large, once set it would not be moved. The camera and car would be positioned to set the shot.

Camera placement
A common mistake is to set a camera at a random height, then tilt up or down to match a horizon line of an existing photo. But of course tilting to match a horizon line is not matching camera height. The height of the camera will have a dramatic effect on perspective.

It is important to observe that objects intersecting the horizon line are all the same height. (fig. G) Given the red horizon line on the mockup, it was determined that the camera (if placed on a level surface with the front door of the restaurant) should be 34” high. So anything that is 34” high will be even with the real horizon. The measurement I had received for the height of the car body was 32”, so if the camera is positioned correctly, the horizon and car body will be close in height.

Determining lens
It is important to note that the objective is to match the lens to the mockup drawing not the original still photo. Once the still photo was sized smaller, the lens had effectively changed to a wider angle. The new framing in the mockup drawing was a wider field of view because it encompassed the original photo.

To match the lens to the mockup drawing a camera with a 24mm lens was placed on set at 32” height. The camera was tilted to match the horizon as indicated by the mockup drawing (approximately 1/3 to the bottom of frame). The camera was positioned front to back on the head so that the nodal point was centered on the pan axis allowing the image plane to rotate on its own axis. The 24mm lens was chosen to begin work as a ‘best guess’. A couple of exercises would indicate if a wider or narrower lens would be required to match the mock up.

In the realm of perspective, the lens can be thought of as angle of view; the amount of the world the viewer (or lens) is able to view limited by the frame. A wide angle of view will push the vanishing points closer together as the viewable area is greater. A narrow angle of view will push the vanishing points further apart. Noting the relatively close vanishing points in the mockup drawing it was clear that the lens would be wide angle. I demonstrated the concept of angle of view (lens) vs. vanishing point distances with an apple box and an SLR. First, the apple box was shot with a wide 20mm lens. The camera was 1’ from the box. (fig. H) Notice the vanishing points are just outside of frame. Stepping back 6’ I shot the same apple box with a 70mm lens. (fig.I) The vanishing points are moved significantly farther outside the frame.

Figure H: 20mm lens

Figure I: 70mm lens it is much further back

Working in the desert provided several benefits, one being the real horizon line was easily viewed through the camera lens. If the real horizon had not been visible, setting the camera to the 32” height and having someone at a distance in front of the camera with a tape measure marked at 32” would have indicated the horizon to frame. In an environment where level ground is not possible, a laser level would work well.

The car was positioned in front of the camera approximating the size and angle as it appeared in the mockup drawing. Included in the mockup drawing a quarter grid was overlaid to determine size in frame. Considering the mockup drawing, the left vanishing point is positioned less than a quarter frame lengths outside the frame to the left.

By pulling a tape measure from the nearest corner of the car (the bumper) and the furthest corner of the car (the far side of the bumper) the real vanishing point for that lens can be determined by noting the point in which identical numbers match vertically. (The concept above is demonstrated with an apple box set on a similar angle as the car. (fig. J below)

The camera is then panned left. Notice the point at witch the numbers are lined up vertically. In this example it is 10 ½ “. The dark blue line indicates where the real vanishing point is for this object viewed by this lens when intersected by the horizon. In this case, only the left/ right distances are required so horizon line is not included. The pale blue lines are merely to show that identical numbers are not vertical)

Figure J: note the 10 on both rulers

The exercise is repeated on the right side of frame. Once the two vanishing points are determined, the distance between them can be compared to the mockup drawing. In this case the 24mm lens was too narrow because the vanishing points were farther apart than the mockup drawing indicated they should be. The mockup drawing indicated the left VP should be less than 1/4 frame lengths outside the left of frame. And the right VP should be a little more than 1/3rd outside of frame. (fig. K below)

Figure K

The exercise was repeated with an 18mm lens. Camera was moved closer to the car as changing the lens affected the car size in frame. The exercise above was repeated to find left and right vanishing points then compared to the mockup drawing with more favorable results. In this case the 18mm lens was a slightly wider than required.

Tilt / pan
Once the shot is set (fig. L below), tilt and pan can be very forgiving. Since the shot is over green, the top and right sides of frame will be garbage matted out. The shot could have been tilted farther down (raising the horizon line) in order to give more area in post. Also, pan could have been farther left to give more area to work with in post as well. However, if the lens has a great deal of distortion, then it is always best to match the tilt and pan. Using the 18mm lens there was a concern that there would be some distortion so out of caution we framed very close to the mockup drawing.

Figure L

Post composite
Because prime lenses were used, it was a matter of getting as close a possible then making small adjustments in post. A slight sizing up the car element and adjusting the final framing a little tighter made both elements fit.

Concern over evening windstorms the day before meant a last minute decision to move the shoot time for these elements from dusk to midday. There was a fear that the large green screens blowing in the desert winds would pose a danger and be impossible to control.

Shooting in the mid-day sun created hard shadow lines of the silk frame across the top of the car as it drove into position. The late decision did not allow enough time to deliver more silks to our remote location. The idea of using no silk was offered but I did not care for the harsh lighting and shadows. Little could be done in post to take away hard lighting. So a single silk with the hard edge problem was shot. This was a calculated risk and a known issue the day of the shoot. The decision created a lot of cleanup on the car and the ground shadows. Given that we had only one silk, I still prefer the look in the final composite to the hard light.

Incidentally, it never got windy.






Epilog: composition and vanishing points

Figure M click to enlarge
For simplicity, the car was positioned in line with the restaurant sharing the same vanishing points. The client liked the composition and it was a strong image. As an alternate, the car was angled to the restaurant (shown below). In this case the VP is still on the horizon line but not shared with the restaurant as the two share no parallel lines. If it had been decided to bring the car in at an angle to the restaurant, the vanishing points of the car (in green, see right  figure M) would have shifted left but would have remained on the horizon line and remained at the same distance from each other. Notice the red vanishing points of the restaurant and the green vanishing points of the angled car are at equal distance. Vanishing points are merely the extrusion of parallel lines of an object that converge at a single point in the distance. Objects that are level to the ground will have VP’s on a horizon line. Objects that rotate and remain level to the ground will shift vanishing points left or right, but the points will remain on the horizon line. Only if an object rotates up or down, as if on an incline would the VP be above or below the horizon.

__________________________________________________________________________

Keith Adams is owner and visual effects supervisor of SPIN VFX Atlanta.



Hailing from a traditional fine arts background, Adams began his effects career in 1984 as art director for Cinetron Computer Systems, a motion control film studio. He embraced computer graphics as 3D and compositing systems were in their infancy. As an early adopter of AutoDesk’s Flame & Inferno, Adams freelanced throughout the world for several years until 1997, a partnership with SPIN Productions in Toronto was established as he set up shop in Atlanta. Today, Adams works with studios and production companies throughout the country on features, episodic and commercial work.

Source : fxguide

Wednesday, February 13, 2013

Warner Bros. Threatens New Zealand

Originally posted in VFXSoldier on February 12th, 2013.


Warner Bros. sends a clear threat to New Zealand:

Warner Bros is threatening that the Government’s release of confidential documents about the Hobbit union debate would be a “major disincentive” to future film-making in New Zealand.

The New Zealand Ombudsman has ordered the Government to release documents about the deal it struck to ensure the Hobbit movies were made in the country.


The Government secured the three movies by changing employment laws and beefing up the tax rebate sweetener for the productions, resulting in an additional $25 million in incentives for Warner Bros.





Steve Hulett has more here.

2 years ago I wrote about the debacle concerning the Hobbit. Most media reports focused on the premise that Peter Jackson and WB were concerned about a union group looking to organize Hobbit actors and threatened to take filming to another location. I disagreed, studios have generally dealt with unions no matter where they shoot.

In fact, it was later revealed that email exchanges with the NZ government showed that while Peter Jackson was publicly saying the union boycott was a threat, he privately told the NZ government the opposite.


The real issue in my opinion was this:

The NZ dollar was rising making it more expensive for studios to do work there.
Subsidies have rapidly increased in other locations.
Warner Bros used a minor union dispute as cover their demand for larger subsidies.
I believe these documents will reveal that negotiations had little to do about unions and had mostly to do with shaking down the NZ government in an unprecedented use of leverage by a US studio.

Shortly after the Hobbit crisis, the studios took advantage of another crisis: The Christchurch earthquake. A powerful earthquake hit the NZ city of Christchurch leading to deaths and huge damage which led to a need for government aid.

During that crisis, the studios inserted a SOPA-like provision in a disaster aid bill which would allow entire families to have their internet disconnected without proof of copyright infringement.

Will the documents be revealed? We’ll find out in March.

Source : VFXSoldier

Monday, February 11, 2013

BAFTA Film Awards winners...


Originally posted in www.fxguide.com By Jeff Heusser, February 10, 2013

Winners were announced for the EE British Academy Film Awards today, Sunday February 10th, at London’s Royal Opera House.

Lincoln had received ten nominations. Les Misérables and Life of Pi were each nominated in nine categories; Skyfall had eight nominations, Argo had seven nominations and Anna Karenina had six. Django Unchained and Zero Dark Thirty were each nominated five times.

Here are the winners for selected categories:




Special Visual Effects
Life Of Pi
Bill Westenhofer, Guillaume Rocheron, Erik-Jan De Boer


Transcript of acceptance speech:
BILL WESTENHOFER: Wow, thank you BAFTA, this is incredible. I am as astounded with the other nominees, so to have this award is truly spectacular.
One of the central themes of Life of Pi is asking the audience to question what they believe is real and not real, so how appropriate that was our job in visual effects, to ask you to believe that this tiger that we created out of nowhere, and this ocean, whether it was real or not real and … well, I guess if we’re holding this, we did okay, so — so thank you.

I want to thank Gill Netter and Elizabeth Gablel for persevering to make this film, for ten years, to make it seem the light of day. And then our director, Ang Lee, thank you so much. The work is astounding and it was a dream job to work with you, so thank you so much.

Our producers, David Womark, Mike Malone and the entire production team. To Claudio Miranda, our DP, and David Gropman for creating so much stuff on the frame before we even got started, thank you so much.

And then my hat is off to the over a thousand artists who worked on this film for a year, from companies — especially Rhythm and Hues, MPC, Buf, Look Effects and Lola, thank you so much.

Last but not least, my wife, Gabrielle, who is in the audience with me, and my children, Alexandra, Samantha, Christopher and Thomas; you guys are so patient to let us do this and thank you so much.

Last but not least, I want to say, for those of us who do visual effects, you all laud us for our science at times, but we’re also artists, and we thank Life of Pi for the opportunity to show that if you give us the opportunity, we will make art with you, so thank you so much.

ERIK-JAN DE BOER: Just quickly, I would like to thank John Hughes and all the artists at Rhythm and Hues Studios, this one is for you.

DONALD R ELLIOTT: I would like to thank my family, Sherry, Nick and Tony, and Tommy Fisher for his help in this.

GUILLAUME ROCHERON: And I want to thank my family, my friends and the crew at MPC to work with us for two and a half years.

Cinematography
Life Of Pi
Claudio Miranda







Animated Film
Brave
Mark Andrews, Brenda Chapman



Congratulations to all the winners and nominees!

Here is a list of winners in all categories.

Rhythm & Hues reportedly receives $20m cash injection...


 Published: February 04, 2013 @ 3:52 pm by "THE WRAP"


Rhythm & Hues Studios, the Oscar-nominated visual-effects company behind "Life of Pi," is in dire financial straits and will take an emergency $20 million capital infusion from three major Hollywood studios in order to keep its doors open through April, three individuals with knowledge of the situation told TheWrap.

After April, the company is expected to be sold to an Indian company, Prime Focus, two of those individuals said. If Rhythm & Hues, which employs roughly 1,400 people, cannot find a buyer and is forced to close, it would be the latest blow to a struggling visual-effects industry, hit hard by the vagaries of tax credits offered by governments around the world.




According to two knowledgeable individuals, the company hit an unexpected cash crunch when movies it expected to work on were delayed.

Universal, Twentieth Century Fox and Warner Bros. have stepped in to float cash to the company so it can finish up work on a half-dozen major projects, including the Warner disaster film "Category 6," Fox's "Percy Jackson" sequel and Universal's "R.I.P.D.," the individuals said.

(Above: Rhythm & Hues VFX artist Erik de Boer, left, and VFX supervisor Bill Westenhofer)

Spokespeople for the three studios declined to comment.

"Rhythm & Hues is not going out of business in April, and we are continuing to bid for new work," Lee Berger, president of the company's feature film division, told TheWrap. "We are a sustainable entity. In terms of financial difficulties, we are in the visual effects business, and we are always seeking outside investment. Much of the rest of the stuff [being reported] is inaccurate and incorrect."




When asked to confirm or deny that Rhythm & Hues was having financial difficulties, Berger would only say, "I think I’ve been clear that I’ve said everything that I can say at this time."

One knowledgeable insider said Prime Focus already has a deal in place to buy Rhythm & Hues, with any credit left from the work being done this spring rolling over to the new owner.

"We’re going to run into overages on our contracts, which will help Rhythm & Hues through a cash flow crunch," the individual said. "The overages will be credit with Prime, assuming they own the company."

The cash infusion is being structured as a "bridge loan," another knowledgeable individual said, until the company can secure new ownership.

There is also a Chinese company that is interested in buying Rhythm & Hues if the deal with Prime Focus fails, one individual with knowledge of the possible deal said.

A spokeswoman for Prime Focus did not immediately respond to request for comment.

The company's cash crunch comes as it received two Academy Award nominations for Achievement in Visual Effects for “Life of Pi” and “Snow White and the Huntsman." It is widely expected to earn the statue for its effects on "Pi."


It has previously won Oscars for 2007's "The Golden Compass" and 1995's "Babe."

The Los Angeles-based company has been acclaimed for the quality of its effects but has had trouble competing with generous tax subsidies that have sent much visual-effects work in cities like London and Montreal.

Chris DeFaria, executive vice president for digital production at Warner Bros., agreed that the crisis at Rhythm & Hues is symptomatic of turmoil that technology and tax credits has wrought in the industry.

"All the industry is having a difficult time adjusting to a rapidly changing landscape for visual effects," DeFaria told TheWrap. "It's unbelievable how fast things are changing. On one hand, governments are stepping up with various incentives. On the other hand, increased decentralization of artistry and technology is happening. Guys in garages can do an awful lot. We’re doing far more of our work in small groups, in-house."

Rhythm & Hues has tried to keep up with this change, opening a branch in Vancouver, which offers subsidies, in an effort to lure filmmakers looking to economize. But it has been unable to compete with other players in the space who are able to underbid the company.

Rhythm & Hues also has branches in Mumbai and Hyderabad, India; Kuala Lumpur, Malaysia, and Kaohsiung, Taiwan.

Another issue for Rhythm & Hues is that the visual-effects business is an increasingly low margin one, the individuals say. One canceled or delayed project can make it nearly impossible for an effects house to meet its payroll.

Should Rhythm & Hues falter, it will join a list of more than a half-dozen effects houses that have been forced to shut their doors because of increased global competition. Among the companies that have closed down in recent years are Asylum Visual Effects, CafeFX and Illusion Effects.

Others have bowed to financial pressures and put themselves up for sale, such as Digital Domain, which was acquired by Galloping Horse America and Reliance Mediaworks for $30.2 million last September. It had filed for bankruptcy protections by that time.

Figures in the visual-effects industry said they were saddened to hear that Rhythm & Hues might be sold or could close, even as they hailed company founder John Hughes as a giant in the visual effects industry.

"I'd be very sad if it happened," Robert Coleman, president of Digital Artists Agency, a visual-effects talent agency, said. "If in fact the people at Rhythm & Hues see this as a way to save the company -- if John feels this is what he feels he has to do, then he’s entitled to it, because he’s been such a beacon in the visual effects industry over the last 25 years. I just hope that the company can be maintained."

In October, Rhythm & Hues said it was looking for new capital and was willing to sell a minority stake to attract about $20 million in new investment.


originally this article posted in THE WRAP by Brent Lang & Sharon Waxman